I created a nice animation effect that splits the element into an arbitrary number of rows and columns, then sends them flying away from the element's center. The user can specify whether or not the pieces fade out as they move, and whether or not the distance and duration of each piece's animation should be randomized.
The effect is accomplished by cloning the node once for each piece and combining each piece's animation together. The original node's opacity is set to zero onPlay.
Unfortunately, there are a few small kinks I still need to work out in the way the effect is structured. For example, many of the basic _Animation arguments are ignored, and the effect does not play nicely with dojo.fx.chain.
Now that I have a successful technique for splitting a node into pieces and animating them, I can create a whole slew of unique effects never before seen in a JavaScript toolkit. I'll be demonstrating these effects here as I perfect them.

Pretty Cool
Pretty cool effects. The explode would be great to use to visually delete objects on the screen