Hello,
I´m doing my motion animations to shapes on a dojo.gfx.surface by this code:
dojox.gfx.fx.animateTransform({
shape : shape,
duration : (ani.duration * 1000), //ms
transform: [
{name : "translate", start : [ani.fromx, ani.fromy], end:[ani.tox,ani.toy]}
]
});
but this type of animations are just linear. Now I want to make an animation with a curve. When use something like this:
dojox.gfx.fx.animateTransform({
shape : shape,
curve: [...],
