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GFX3D

Another optimization...

Hi Dojoers,

It seems optimization is my friend in this project with Dojo... This time I would like to share my idea about what I did (mainly optimization both design and implementation) for couple days. As remainder, I am doing the gfx library enhancement, where real time processing is needed hence a fast and robust implementation plays cruical part in here...

This idea is inspired from programming language called Haskell. This cute programming language is kind of late processing, where any calculation/procession will not be called unless it is needed for example, you say:

Canvas3D Cool!!!

The time when I was applying to GoSC for DOJO, of course it is important to do research around the project topics. At that time, my computer was very very old (it is 4 years old), whatever I do multitasking, it always sounds like giving up because of too many things to do... LoL poor little box...

SoC Introduction: GFX Enhancement

"Ciao" / "Grüezi" / "Hola" / Hello! I am excited with my first world-wide open source project so trying to greeting in many languages! Firstly, let me introduce myself, I am Robert (Robertus Harmawan Johansyah for full name). About the project, I am contributing for GFX library in DOJO Toolkit, 3 dimension graphics in web is getting hot at the moment so we shall not let DOJO be getting behind!

Fullscreen Scalable GFX & GFX3D

Hi,

everyone. Congratulations on 1.0! It's awesome!

I want to create a fully scalable GFX/GFX3D site. Until now GFX scales perfectly if I define a surface as follows :

dojoGFX_Main_surface=dojox.gfx.createSurface(dojo.byId("dojoGFX_Main"),"100%","100%");
(

)

However, the base-class for all my GFXs has to set diffrent transformation factors depending on whether the browser is IE or another one. This is the code of the class :

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